
This is because the height is combined with the normal for the normal map export, so you can paint height and export as Normal. Notice that I use a separate export for Displacement. I've attached screenshots of my settings to export from Substance for Mantra. Hi, this will be long post, I've gained more experience using this combo so I might as well share it. *Adjusted the effect scale to 0.1* Set Roughness to 1 Set Metallic to 1 That gave me most of what I was looking for, but the Metallic aspect of things did not quite match with my Substance Painter Iray look. Inside principal shader Displacement tab, texture slot, plug: Heightmap. Inside principal shader Bump & Normal tab, plug: Normal. The solution was export from Substance Painter the texture maps with the PBR MetalRough configuration and inside Houdini I did the following: Inside principal shader texture tab, plug: Base color Roughness Metallic. I made a post in allegorithmic forum and got a response Oct 30, saying they had updated the plugin and it did work after that update BUT the big downside of it is that the plugin only reads SBAR files, that are only exported from Substance Designer and not Painter.

The first thing I found out is that allegorithmic has a plugin for Houdini, so I tried it a couple of weeks ago and I it just failed to show up inside SHOP network. I'm studying what is the proper workflow to use when integrating Substance Painter and Houdini. I also did a similar post in allegorithmic forum. Hey folks, I need someone to shed some light on this subject for me.
